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Endless Legend How To Make Trade Routes. Increases by 5 the dust and science income provided by all of the empires sea trade routes. To supplement DMA57361s answer. Commerce in Endless Legend requires two cities joined together either with roads or harbors. The faction receives detailed information on purchases made by the other factions.
Steam Community Guide Endless Legend Trade Route Guide From steamcommunity.com
Cities can also trade with factions during Cold War if you hire a city governor from the Roving Clans and level them up to the end of the right-hand red Faction side of the skill tree. The earliest that you can meet these requirements is at the beginning of the third era. Further increases this income by 1 per fortress controlled by the owner. Increases by 5 the dust and science income provided by all of the empires sea trade routes. How exactly do you set up trade routes. Oct 5 2014 155pm.
Trade routes are automatic exchanges made between series of connected cities allies friends and yours leading to FIDS bonuses on Cities.
And the more cities you h. Oct 5 2014 146pm. Ive researched the technology but not sure where to go from there. Increases by 5 the dust and science income provided by all of the empires sea trade routes. Trade routes are an additional source of dust and science. These technologies allow the Right of Way or Cargo Docks improvements to be built which allow cities to be connected by land or by sea.
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If you do not want any of the players to use market you can ban them from trading. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. Cargo docks will create trade routes with cities that also have cargo docks. I think you need to be at peace and they need to have road to your city. If there was a trade to take place on the right there would appear information of the profits made.
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Roads only connect to adjecent owned lands and will not trade with races youre at cold war or war unless you have a hero in the city with the black marketeering skill activated. The cost for embarking and disembarking units is also reduced for units that do so on the Cargo Docks tile. Make money on trade. Also it receives 10 of the incurred expenses back which may be very useful in the case of multiplayer. You would need two neighboring cities to build this and trade would be set up between them.
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I think you need to be at peace and they need to have road to your city. Cities can also trade with factions during Cold War if you hire a city governor from the Roving Clans and level them up to the end of the right-hand red Faction side of the skill tree. Note that ocean and land roads connect - if youve got a landlocked city with Right of Way next to a coastal city with Cargo Docks Right of Way it can make a trade route to a distant city with Cargo Docks Im not sure if the distant city needs Right of Way too if its coastal. If you do not want any of the players to use market you can ban them from trading. So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up.
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Oct 5 2014 146pm. Trade routes are automatic exchanges made between series of connected cities allies friends and yours leading to FIDS bonuses on Cities. Those creating routes and those crossed by them. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. In age 2 there is the research Imperial Highways Bottom right.
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View Profile View Posts. The Interface The Basics Endless Legend Guide. So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up. In age 2 there is the research Imperial Highways Bottom right. I think you need to be at peace and they need to have road to your city.
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If there was a trade to take place on the right there would appear information of the profits made. And the more cities you h. Oct 5 2014 146pm. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. Trade routes are an additional source of dust and science.
Source: steamcommunity.com
Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. Opens when the most-advanced empire reaches Era 3. You can do that during diplomatic talks. Trade routes are an additional source of dust and science. How do you establish trade routes in endless legend.
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So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up. The production cost of. Endless Legend Wiki is a Fandom Gaming Community. Also it receives 10 of the incurred expenses back which may be very useful in the case of multiplayer. How exactly do you set up trade routes.
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The Interface The Basics Endless Legend Guide. Under the resources icons there is the number of the available and used by the region trading routes. Both cities must have cargo docks just like both cities require roads for land trade. Make money on trade. The first step in creating trade routes is to research Imperial Highways or Cargo Docks.
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If there was a trade to take place on the right there would appear information of the profits made. Research Imperial Roads in the 2nd Era and then add Right of Way to the build queue of each city you want on the trade route. Trade routes are automatic exchanges made between series of connected cities allies friends and yours leading to FIDS bonuses on Cities. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. Further increases this income by 1 per fortress controlled by the owner.
Source: steamcommunity.com
The production cost of. And the more cities you h. Endless Legend Wiki is a Fandom Gaming Community. The faction receives detailed information on purchases made by the other factions. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available.
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The earliest that you can meet these requirements is at the beginning of the third era. Roads only connect to adjecent owned lands and will not trade with races youre at cold war or war unless you have a hero in the city with the black marketeering skill activated. How do you establish trade routes in endless legend. Approval Growth Upkeep. View Profile View Posts.
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Ive researched the technology but not sure where to go from there. If this happens the cities will be joined together with a trading route automatically. The cost for embarking and disembarking units is also reduced for units that do so on the Cargo Docks tile. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement.
Source: spacesector.com
Those creating routes and those crossed by them. This thread is archived. How do you establish trade routes in endless legend. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. If this happens the cities will be joined together with a trading route automatically.
Source: fabulousfusionfood.blogspot.com
Level 1 3 points 4 years ago. Posted by udeleted 5 years ago. So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. Also it receives 10 of the incurred expenses back which may be very useful in the case of multiplayer.
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Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. The faction receives detailed information on purchases made by the other factions. I think you need to be at peace and they need to have road to your city. Increases by 5 the dust and science income provided by all of the empires sea trade routes. When you build this in a city roads are created in the territory.
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Opens when the most-advanced empire reaches Era 3. Further increases this income by 1 per fortress controlled by the owner. If this happens the cities will be joined together with a trading route automatically. If you do not want any of the players to use market you can ban them from trading. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science.
Source: guides.gamepressure.com
The earliest that you can meet these requirements is at the beginning of the third era. How exactly do you set up trade routes. Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. Both cities must have cargo docks just like both cities require roads for land trade. These technologies allow the Right of Way or Cargo Docks improvements to be built which allow cities to be connected by land or by sea.
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